Multimedia Fusion 2 Example Files

This page lists all the MMF2 examples I have uploaded. All of these examples have been personally created by myself. You may use them for whatever you want, but credit would be nice on some of the more advanced examples. As of right now, these are just listed in the order I have added them. All of these examples have comments for every event and fully explain everything, so even the advanced examples are easy to understand and modify.

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Page: 01

NameBrief Description
Drag and Drop
Drag and Drop
This example shows how to use the mouse to drag an object around the screen and drop it when releasing the mouse button. The example inlcudes two ways of achieving this; A basic approach, and a more advanced method.
Snap to Grid
Snap to Grid
This example shows how to make an object snap to a grid of customizable dimensions.
Menu and Drop Shadows
Menu and Drop Shadows
This example shows how to make a keyboard controlled text menu that wraps when reaching the top or bottom, and how to add a drop shadow effect to text.
String Parsing
String Parsing
This shows how to split a string into substrings using delimiters with the String Parser 2 extension.
Grid Movement Engine
Grid Movement
This is a complete grid-based movement engine with customizable grid size and collision detection.
Basic RTS Movement
RTS Movement
This is a very basic RTS type point and click movement engine. It does not contain any collision detection.
Orbit an Object
Orbit an Object
This example shows how to make an object, or even multiple objects, orbit another. It can be modified dynamically and evenly spaces multiple orbiting objects.
Fastloops Explained
Fastloops Explained
This example uses fast loops to create an array of square objects with customizable spacing, cells wide, and cells tall. It also explains a little about how fastloops work. This is a great way to make a graphical inventory for a game.
Complete Level Editor
Complete Level Editor
This is a completely functional, scrolling, saving and loading, customizable level editor that will work automatically with any X and Y grid size (backdrop size) and any frame size. This example also contains an excellent way to make custom buttons with behaviors that can easily be copied to make new buttons. It is a zip file because it contains a needed external image.

 

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